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AI Insights · Timothy · July 2022

Top 5 Military Games on iOS in Belgium Q2 2022

In Q2 2022, the top 5 military games on iOS in Belgium showed varied performance trends in downloads, revenue, and active users. More insights are available on Sensor Tower.

Top 5 Military Games on iOS in Belgium Q2 2022

During the second quarter of 2022, the top 5 military games on iOS in Belgium displayed diverse trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the performance of each game.

Top War: Battle Game saw a significant increase in weekly revenue, starting from approximately $5.2K at the end of March, peaking at $8.1K in the week of June 20, and ending the quarter around $4.4K. Downloads for the game also showed a notable upward trend, reaching a high of 3.1K in the week of June 6. Active users increased from 5.5K at the end of March to a peak of 10.8K in early June before settling at around 6.4K by the end of June.

Warpath: Ace Shooter demonstrated fluctuating revenue, with a high of $4.8K at the end of March, dipping to around $1.3K in early April, and recovering to approximately $3.8K by the end of June. Downloads remained relatively low but peaked at 246 in the last week of June. Active users showed a steady presence, starting at 1.8K and ending the quarter slightly higher at 2.4K.

Conflict of Nations: WW3 experienced varied revenue, starting at $1.3K at the end of March, with a notable drop to $793 in early April, and ending the quarter at $360. Downloads were generally low, with a significant peak to 986 in the last week of June. Active users fluctuated, starting at 1.4K, dipping to 756 in mid-June, and rising again to 1.3K by the end of June.

Supremacy 1914 showed modest revenue trends, starting at $175 at the end of March and peaking at $825 in early April, ending the quarter at $309. Downloads saw a peak of 747 in early May but generally remained below 250. Active users showed a steady presence, starting at 1.4K and peaking at around 2.2K in early May before stabilizing at approximately 1.4K by the end of June.

Boom Beach had relatively stable revenue, starting at $352 at the end of March, peaking at $580 in mid-April, and ending the quarter at $438. Downloads were consistent, with a peak of 184 in late May. Active users remained fairly steady, starting at 3.2K and ending the quarter at around 3K.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022